Cameron Witton-Grove
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Introduction
Boid Count:
Min Boid Speed:
Max Boid Speed:
Max Boid Acceleration:
Initial Separation Radius:
Separation Radius Evolution Spread:
Initial Alignment Radius:
Alignment Radius Evolution Spread:
Initial Center Attraction Radius:
Center Attraction Radius Evolution Spread:
Initial Predator Avoidance Radius:
Predator Avoidance Radius Evolution Spread:
Initial Center Attraction:
Center Attraction Evolution Spread:
Initial Separation Strength:
Separation Strength Evolution Spread:
Initial Cohesion Strength:
Cohesion Strength Evolution Spread:
Initial Alignment Strength:
Alignment Strength Evolution Spread:
Initial Predator Avoidance Strength:
Predator Avoidance Strength Evolution Spread:
Number of Predators:
Min Predator Speed:
Max Predator Speed:
Max Predator Acceleration:
Predator Kill Radius (How close to trigger a predator kill?):
Collision Kill Radius (How close to trigger a boid collision kill?) Set to zero for no collisions:
Fraction of max boid velocity to trigger a collision kill (higher = only head-on high speed collisions, 0 = any boids within collision radius get killed):
New Boid Spawn Point Horizontal Position:
New Boid Spawn Point Vertical Position:
New Boid Spawn Horizontal Velocity:
New Boid Spawn Vertical Velocity:
Go
Simulation Speed:
Avg Alignment Factor
Avg Cohesion Factor
Avg Center Attraction
Avg Predator Avoidance Factor
Avg Alignment/Cohesion Radius
Avg Center Attraction Radius
Avg Predator Avoidance Radius
Total Kill Counter
Predator Kill Counter
Collision Kill Counter
Distance Kill Counter
Avg Alignment Factor
Avg Cohesion Factor
Avg Center Attraction
Avg Predator Avoidance Factor
Avg Alignment/Cohesion Radius
Avg Center Attraction Radius
Avg Predator Avoidance Radius
Total Kill Counter
Predator Kill Counter
Collision Kill Counter
Distance Kill Counter